The average US household produces 8.1 tons of CO2 equivalents per year (Uni. of Michigan, 2018). In the EU, 11.5 tons (ScienceNordic 2017). As gamification takes off in schools, universities, and training centers across the world, can we change peoples’ minds and habits when it comes to carbon emissions through board games? Tiny Footprint aims to try.
In Tiny Footprint you’ll play as a household attempting to reduce their carbon footprint and increase sustainable practices in their lives. Players choose roles, a household lifestyle, and living area. Throughout the course of the game the household will be given missions to reduce their emissions. These can include anything from producing their own food to buying a more efficient car. Occasionally an adversity might come up – public transport is down or unexpected expenses derail your plans. Its a fully cooperative game so you and your housemates will work together to lower each category counter by the end of the game.
Using mission cards, Tiny Footprint encourages discussions about sustainable lifestyles. Most actions seem small (switching to online billing, eating more veg, reusing things instead of buying new) but by using game mechanics to track progress, it becomes obvious how fast these changes can add up. Missions are backed up by data reflecting their real world effect, painting a true picture of the impact of your choices. Resource cards promote sharing which not only leans into the cooperative nature of the game but serves as a reminder that everyone can make a difference. Simple gameplay also makes Tiny Footprint accessible to new gamers.
Tiny Footprint, from Gaard Games, launches on Kickstarter October 22nd.